additional informations

 
 known issues and limitations

- not complete nurbsSurfaces area is used for target destribution
- multiple knot targets with same position

If you find a bug, please report to carsten@kolve.com

 future enhancements

all these depend on time, feedback and motivation :)

- new steering desires: formation, containment
- new combine mode: priorized dithering
- node to constrain bug motion to different physical parameters (surface hugging, flight etc.)
- performance: eliminate unnessecary computations (you'd be shocked if you knew how much there are!), spatial data structure to speed up query of nearby bugs, node to store reusable computational data to speed up calculations
- event / location based steering desire changes (already possible to a certain degree, extend that degree)
- inner states for bugs (fear, hunger, anger etc.)
- integration of non-linear trax animation with beavioural animation engine
- kill all bugs, kill 'em all!
- faster, better, harder, stronger

Suggestions, ideas? > carsten@kolve.com

 acknowlegements

Big Thanks to all the beta-testers: Bruno Pollet, Stefaan Contreras (A|W Europe), Max Parofski (Hidden Dragon Films, L.A.), Andrew Bell (Method, Santa Monica CA), Thomas Hermann (Second Unit, Munich), Karen Smith (Freelance)

 references

 
Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model, in Computer Graphics, 21(4) (SIGGRAPH ’87 Conference Proceedings) pages 25-34.
Reynolds, C. W. (1988) Not Bumping Into Things, in the notes for the SIGGRAPH 88 course Developments in Physically-Based Modeling, pages G1-G13, published by ACM SIGGRAPH.
Reynolds C.W., "Steering Behaviours for Autonomous Characters", Proceedings of the Games Developer Conference, p763-782, 1999.
Robin Green "Steering Behaviours", Proceedings of the Games Developer Conference 1999
David M. Bourg, "Physics for Game Developers", O'REILLY, 2002, ISBN 0-596-00006-5
Alan Watt, "3D Computer Graphics", Pearson Education Limited, 1999 (German Edition), ISBN 3-8273-7014-0
Rick Parent, "Computer Animation - Algorithms and Techniques", Morgan Kaufmann Publishers, 2002, ISBN 1-55860-579-7

 

 history

 
Version Date Info
Beta 1 19.02.02 intial non public beta release
Beta 2 04.03.02

- non public
bugfixes:
- corrected maya iff type (currently non official inhouse iff type)
added:
- steering desires: seek / moth seek / arrival of multiple points, curves, surfaces; curve-, surface following; bug head direction

Beta 3 12.06.02

-non public
updates:
- new more user friendly AETemplates
- combined all different node in one plugin
- easier steering desire combinations
added:
- steering desires: obstacle avoidance, mesh following, bug wander
- super fancy node icons (for hypergraph also)
- advanced connection editor for much easier connection setup

1.0 11.10.02 official release