| additional informations |
| known issues and limitations |
- not complete nurbsSurfaces area is used for target destribution
- multiple knot targets with same position
If you find a bug, please report to carsten@kolve.com
| future enhancements |
all these depend on time, feedback and motivation :)
- new steering desires: formation, containment
- new combine mode: priorized dithering
- node to constrain bug motion to different physical parameters (surface hugging,
flight etc.)
- performance: eliminate unnessecary computations (you'd be shocked if you knew
how much there are!), spatial data structure to speed up query of nearby bugs,
node to store reusable computational data to speed up calculations
- event / location based steering desire changes (already possible to a certain
degree, extend that degree)
- inner states for bugs (fear, hunger, anger etc.)
- integration of non-linear trax animation with beavioural animation engine
- kill all bugs, kill 'em all!
- faster, better, harder, stronger
Suggestions, ideas? > carsten@kolve.com
| acknowlegements |
Big Thanks to all the beta-testers: Bruno Pollet, Stefaan Contreras (A|W Europe), Max Parofski (Hidden Dragon Films, L.A.), Andrew Bell (Method, Santa Monica CA), Thomas Hermann (Second Unit, Munich), Karen Smith (Freelance)
| references |
| Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model, in Computer Graphics, 21(4) (SIGGRAPH 87 Conference Proceedings) pages 25-34. |
| Reynolds, C. W. (1988) Not Bumping Into Things, in the notes for the SIGGRAPH 88 course Developments in Physically-Based Modeling, pages G1-G13, published by ACM SIGGRAPH. |
| Reynolds C.W., "Steering Behaviours for Autonomous Characters", Proceedings of the Games Developer Conference, p763-782, 1999. |
| Robin Green "Steering Behaviours", Proceedings of the Games Developer Conference 1999 |
| David M. Bourg, "Physics for Game Developers", O'REILLY, 2002, ISBN 0-596-00006-5 |
| Alan Watt, "3D Computer Graphics", Pearson Education Limited, 1999 (German Edition), ISBN 3-8273-7014-0 |
| Rick Parent, "Computer Animation - Algorithms and Techniques", Morgan Kaufmann Publishers, 2002, ISBN 1-55860-579-7 |
| history |
| Version | Date | Info |
| Beta 1 | 19.02.02 | intial non public beta release |
| Beta 2 | 04.03.02 |
- non public |
| Beta 3 | 12.06.02 |
-non public |
| 1.0 | 11.10.02 | official release |